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The evolution of Esports
It seems like Esports have begun not more than a decade ago, but it actually originated in the 1970s. It is hard to believe that 'Electronic sports' made its way into our lives that long ago. Initially, very people were fond of Esports due to a lack of technology. But, time passed by in a blur, and technological advancements started to rule over the world. These innovations made Esports grow with a manic pace. The industry that wasn't known by anyone, in the beginning, has now become mainstream all around the globe.
Let's have a look at where and how Esports started.

The 1970s: The era of Birth 

The first-ever video game competition by Esports, known as 'The Intergalactic Spacewar Olympics,' was held in 1972. Around 10,000 participants registered themselves in the competition. Annual subscription to ‘The Rolling Stone’ magazine was set to be the prize for the winner.

The 1980s: Better consoles introduced

It was the decade when better gaming options were introduced. The Nintendo Entertainment System (NES) was released that made the people go crazy over the improved gameplay, controls, and graphics. After five years, another console, the Sega Genesis was launched, which gained phenomenal popularity.

The 1990s: Beginning of the tournaments

Gaming companies started to commit with Esports to hold tournaments on a higher level, which helped Esports gain fame in a very short time. Several leagues took place during this decade, such as QuakeCon (1996), Professional Gamers League PGL (1997), and Cyberathlete Professional League CPL (1997).

The 2000s: Esports became mainstream

Esports was quick to become mainstream in the late 2000s. This was mostly because more multiplayer competitive games were being created like League of Legends and DOTA, but also with the introduction of two new generations for video games in 2006 and 2013, respectively. This gave a massive boost to the Esports industry, and by 2010, most of the games had multiplayer.
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Also see https://www.visualistan.com/2019/05/the-esports-boom-and-the-numbers-behind-the-sectors-explosive-growth-infographic.html

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The 2010s: Esports dominated

The enormous impact on Esports was with the acquisition of Twitch by Amazon for $970 million in 2014 as it became the top platform to conduct Esports. Fast forward to 2019 and cloud-based streaming services were introduced by many gaming companies, most notable is Google's Stadia which enabled players to eliminate the need for high-end hardware to run games and gave Google a competitor in the Esports industry which was dominant by this time.

Esports now:

The global rise of Esports has made it difficult for most companies to ignore it. More companies, investors, tech giants, and developers have made Esports tournaments high-profile with a bigger competing pool, higher winning price, and, most importantly, more and more audience is attained every year. To put it in perspective, almost 6 billion hours were spent watching Esports in 2018, which is expected to rise to 9 billion hours by 2021. Nearly 50% of the viewership comes from Asia.

Future of Esports:

Most of the video game genres are strategy, shooters, and sports, so that we may see a more diverse genre selection in Esports. Esports is globally covered by many media sources worldwide, which is why the tournaments may be held at international levels.

With the incredible history of Esports evolution, we do not see its popularity to slow down anytime in the near future.

The evolution of Esports


Infographic by: Visualcapitalist.com

Share This Infographic On Your Site

The evolution of Esports #infographic

The evolution of Esports
It seems like Esports have begun not more than a decade ago, but it actually originated in the 1970s. It is hard to believe that 'Electronic sports' made its way into our lives that long ago. Initially, very people were fond of Esports due to a lack of technology. But, time passed by in a blur, and technological advancements started to rule over the world. These innovations made Esports grow with a manic pace. The industry that wasn't known by anyone, in the beginning, has now become mainstream all around the globe.
Let's have a look at where and how Esports started.

The 1970s: The era of Birth 

The first-ever video game competition by Esports, known as 'The Intergalactic Spacewar Olympics,' was held in 1972. Around 10,000 participants registered themselves in the competition. Annual subscription to ‘The Rolling Stone’ magazine was set to be the prize for the winner.

The 1980s: Better consoles introduced

It was the decade when better gaming options were introduced. The Nintendo Entertainment System (NES) was released that made the people go crazy over the improved gameplay, controls, and graphics. After five years, another console, the Sega Genesis was launched, which gained phenomenal popularity.

The 1990s: Beginning of the tournaments

Gaming companies started to commit with Esports to hold tournaments on a higher level, which helped Esports gain fame in a very short time. Several leagues took place during this decade, such as QuakeCon (1996), Professional Gamers League PGL (1997), and Cyberathlete Professional League CPL (1997).

The 2000s: Esports became mainstream

Esports was quick to become mainstream in the late 2000s. This was mostly because more multiplayer competitive games were being created like League of Legends and DOTA, but also with the introduction of two new generations for video games in 2006 and 2013, respectively. This gave a massive boost to the Esports industry, and by 2010, most of the games had multiplayer.
_________________________________________________________________________________

Also see https://www.visualistan.com/2019/05/the-esports-boom-and-the-numbers-behind-the-sectors-explosive-growth-infographic.html

_________________________________________________________________________________

The 2010s: Esports dominated

The enormous impact on Esports was with the acquisition of Twitch by Amazon for $970 million in 2014 as it became the top platform to conduct Esports. Fast forward to 2019 and cloud-based streaming services were introduced by many gaming companies, most notable is Google's Stadia which enabled players to eliminate the need for high-end hardware to run games and gave Google a competitor in the Esports industry which was dominant by this time.

Esports now:

The global rise of Esports has made it difficult for most companies to ignore it. More companies, investors, tech giants, and developers have made Esports tournaments high-profile with a bigger competing pool, higher winning price, and, most importantly, more and more audience is attained every year. To put it in perspective, almost 6 billion hours were spent watching Esports in 2018, which is expected to rise to 9 billion hours by 2021. Nearly 50% of the viewership comes from Asia.

Future of Esports:

Most of the video game genres are strategy, shooters, and sports, so that we may see a more diverse genre selection in Esports. Esports is globally covered by many media sources worldwide, which is why the tournaments may be held at international levels.

With the incredible history of Esports evolution, we do not see its popularity to slow down anytime in the near future.

The evolution of Esports


Infographic by: Visualcapitalist.com

Share This Infographic On Your Site

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